Skate Squirrel
Note: The WebGL build has an awful framerate for some reason. Just use the windows build.
Controls: W and S to go forwards and backwards, A and D to turn the camera. Space to jump, E to rotate 180 degrees quickly. Arrow keys to perform a trick.
Gameplay: Get as many points as possible in two minutes! Green point orbs give 25 points and spawn around the level. Perform a 360 in the air by inputting up, right, down, left as many times as you can before you hit the ground! The more 360s, the more points you get. If you dont finish a full rotation and hit the ground, you'll crash! You also crash if you hit a wall too fast.
Modifications:
1) Completely changed the movement system of the game.
2) Simple skate park level.
3) Point orbs that spawn randomly and grant points when grabbed.
4) Grind rails that the player snaps to and goes up/down on to an end destination.
5) Trick system that gives points based on arrow-key inputs in the air.
Credits:
Art assets provided by MSU MI445.
Programming by Eli Mcardle.
Player crash splat noise from Freesound.
| Status | Released |
| Platforms | HTML5 |
| Author | EliMcardle |
| Made with | Unity |


